

This mugshot is much more well made than the others so far, I have to admit. The elevator up to Yuuichiro's office isn't working, and we also run into the second original character. As it turns out, I was right, and we'll see it in action in just a bit! When I found this, I suspected that they brought the JobBBS back. I assume that most of the occasional errors I found while playing this will be fixed, but I will still point them out as I go along just in case nobody else has come across them. Glitch alert! This thing is not Lan's Doghouse! Although I'm fully aware that this is the 3rd version of the demo and the 4th version is expected to be released soon.


I'll be very impressed if he turns out to be Netopian though, "my bad" is an American or Canadian phrase, based on British friends teasing me about it. If I had to take a wild guess, this is going to be some child prodigy character, based on his shorter-than-Lan height. The mugshot is a little derpy, but passable.

I spy our first original character! And they even bothered to give him a variety of sprites rather than just standing up, unlike most of the characters from MMBN4 like Tetsu. *CRASH* would be a better sound effect for people slamming into each other, if you ask me. : "Godfucking shitdammit, pay attention in your fucking classroom, Lan!" Pissed Off Blink Animation MegaMan continues to be hilarious, incidentally. I continue to enjoy the effort the game puts into connecting various concepts from the epilogue of MMBN6. I'm Epee Em, and I approve of this game.Īrriving at MMBN5's SciLab, MegaMan and Lan have a brief conversation before entering. It's been just under a month since that post, and my take on this fangame is mostly unchanged.
#Megaman battle network 7 chrono x series#
For all the grief I give the games, I love Battle Network, and seeing a real effort to continue an underrated series makes me happy. I'm thrilled that you guys are doing this, and Goons seem to have been surprised by my sympathy towards your intentions. Given that they intend to release the 4th demo soonish, I figure I'll pull the brakes on the LP of the 3rd demo and pick up the 4th later on once I've concluded the LP of MMBN1. For more info about the game you can visit our temporary site: and/or check our videos at youtube under the username RockFlor.
#Megaman battle network 7 chrono x free#
We're doing this whole thing for the few remaining BN fans worldwide and we're doing what we can in our free time to progress, so you all should accept at least the effort we put into our game. On the other hand, thanks for the review, we appreciate any kind of advertising/critism. I just wish there was a fast-forward button simply because I'm used to being able to speed things up using that. I appreciate the controls made to simulate VBA, trust me. I think everyone, myself included, was hoping that the game would be bad so we could all have a great time making fun of it, but from what I've seen so far the game is at least decent, and I don't really have anything negative to say about it that you haven't addressed as being fixed in the 4th demo. Also, related to what I said before, any indie game/romhack/Game Maker project like this is basically like throwing a chunk of meat into a piranha tank. You put in the classic tutorial, after all, so if this indeed is someone's first shot at a MMBN game, or just they haven't used emulators before, they'd find that helpful. I'll come to BlitzBlast's defense here, the game does not include a readme.txt or other explanation of the controls, which in subsequent releases you might want to include. This means we'll be visiting a non-ACDC area sooner than usual." well, nope. Tutorial is skipable in 4th demo, in MMSF2 style. Chips managing (folder/pack/buying/winning) was temporary got changed for 4th demo, so new chips goes to the top of the list. It was stupid idea, based on how AreaGrab at first was called "Steal" then got changed. "CyberSword" chip is now called "Sword" as it was previously. I got impression he is a person that first talks then thinks/checks. "Exit" button exists the menu, "Quit" button quits the game. Select = Backspace, and note with which button cutscenes were skipped in bn4-6. Ekhm, the game uses controls like VBA emu. BlitzBlast said the cutscenes are not skipable.
